Deadliest!: 20 Dangerous Animals
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HMH Books for Young Readers
Plants vs. Zombies: Plant Your Path Junior Novel
Plant Your Path is for people who like to play the video game, “Plants versus Zombies.” Just like in the game, you have to defeat zombies by choosing which plants to plant so that the zombies won’t eat your brains. You start out with a pea shooter on your lawn. The book then asks the reader to choose between two different plants to plant next. The reader turns to the indicated page to find out what happens next and to make a new choice. There are 27 different endings based on the choices you make. In many of them, the zombies will eat your brains, but in some of them, you will save the day. The adventure includes Crazy Dave and many of your favorite plants and zombies.
I would recommend this book to all kids who play Plants versus Zombies. I don’t recommend it to kids who aren’t familiar with the game because it wouldn’t really make any sense. If you do play the game, it’s interesting and it is fun to make the choices to see what happens.
Robert Louis Stevenson’s Treasure Island: A Choose Your Path Book (Can You Survive?)
I have never read the actual book Treasure Island so I was really interested in reading this book, especially since it is a book where you choose how the story ends. I have read this book so many times I think I finally found all of the endings. The best thing about this book is that you don’t like the way the story is going, you can just back up and start at the last place you choose from or just choose a different one the next time you come to a decision. Sometimes I thought my choices would help me get to the treasure but then I would come meet someone or something dangerous.
You will probably find yourself wanting to read this book rather than watching TV or taking it with you when you go places. It is as if taking a stack of books with you all combined into one book. This helps keep my bag lighter and saves money too. If you are looking for a new kind of book, this is going to be a must-have.
In a town called Split Rock, the members of certain families have super powers. Every leap year, at 4:23 pm, each child in these families who is ten years or older receives his or her unique super power. At age 13, Rafter and Benny finally get theirs, which turn out to be worthless.
They try to learn how to be super heroes despite their terrible powers. They fight crime, like robbery and jaywalking. They need to find out who has sabotaged their powers, however. They have a plan to track down one of the so-called bad guys in the library of their school. This is dangerous because the library has moving bookshelves and the villain has disabled the safety mechanism that keeps people from getting squished. One night, they see a light at the dump at the same time that everyone else’s powers also turn worthless, so they go to the dump to investigate. What happens next is exciting.
There is not a lot of adventure at the beginning of this book, but it is very funny and interesting, which makes you want to read on. Once you are about halfway through the book, the adventure is compelling and you want to get to the end. I recommend it to children who like super hero stories and also to kids who like Eragon, Percy Jackson and HIVE.
The Mesmer Menace: Gadgets and Gears, Book One
Wally Kennewickett is what I imagine Doctor Who was like as a kid: inventive, has great ideas, and has a sidekick. The Mesner Menace: Gadgets and Gears, Book One is about a kid and his wiener dog, Noodles, who is actually the one who tells the story. Wally is a Steampunk inventor, who lives with his inventor scientist parents in the Automated Inn. When the Mesmers start hypnotizing everybody, his parents are asked by the president to help, leaving Wally at the Inn with his mean cousins. But, before they know it, the Mesners are at the Inn and nothing seems safe. Can Wally and Noodles stop the Mesners before it is too late?
This book was just right, and the perfect chapter book for new readers and older readers. It has some cool art in it that help you visualize the story. There were words I didn’t know, but Noodles does a good job at explaining them so you end up learning something from this book. I am actually excited to read more books with Noodles and Wally and see what new mysteries and adventures they go on! All ages should read this book. It was definitely worth picking up!
Twins Jimmy and Stella live in a town called Wymore, where nothing exciting ever really happens. One morning they find an old note about an old machine called the ‘Hippomobile’, an old contraption that hasn’t worked for years. The twins decide to try to get it running again. Mabel’s Cafe, the only restaurant in town, is struggling to stay in business, and the twins think that maybe if they get it running they will get more business to come to the cafe and it will be able to stay open. With the help of their many grandmas and grandpas, they have many adventures, but will they get it running again?
This book was really funny and it had a lot of times where the twins were getting nowhere but they always figured out a way to do something. All the grandmas and grandpas were pretty funny too. My favorite grandparents were Grandpa Milton and Grandma Henrietta. Grandma Henrietta always won at playing checkers with Grandpa Milton, so Grandpa Milton always wanted a rematch. Finally Grandpa Milton got a book about checkers and won his first match! Then Grandma Henrietta wanted a rematch! I think everybody who likes mysteries and silliness will enjoy this book too.